Refraction Trap

Instant — Trap

If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay this spell's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.

CMC
4
Mana cost
{3}{W}
Color identity
W
Rarity
uncommon
Set
Worldwake
Price
$0.05
EDHREC rank
#28514
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Refraction Trap card art
Refraction Trap redirects a spell targeting you or a permanent you control to a new target — for as little as W if an opponent cast a red spell this turn. It's a conditional but cheap answer to red burn and targeted removal that doubles as a surprise ambush.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Refraction Trap earns a slot primarily in white-heavy control and pillowfort builds where red removal and burn are common threats across three opponents — the discount triggers often enough to make it nearly free interaction. In Legacy and Vintage, the format is too fast and too blue-dominated for a conditional white instant to see competitive play; it simply doesn't answer the threats that matter. Modern has occasionally flirted with trap cards in fringe sideboards, but Refraction Trap's narrow trigger condition and single-target effect make it too inconsistent to displace staple interaction.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.05 bulk tier

At $0.05, Refraction Trap is deep bulk — the kind of card you find in a common box at the bottom of a dealer's table. The price reflects its narrow playability, and there's no meaningful floor to speak of; it holds value only as a cheap one-of in a Commander deck that genuinely wants it.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.