Reduce to Ashes

Sorcery

Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.

CMC
5
Mana cost
{4}{R}
Color identity
R
Rarity
common
Set
Arena Beginner Set
Price
EDHREC rank
#24499
Buy on TCGplayer
Reduce to Ashes card art
Reduce to Ashes exiles a creature with power 5 or less — no graveyard triggers, no recursion — for five mana at sorcery speed. That exile clause is real, but five mana is a steep ask when Swords to Plowshares and Feed the Swamp exist at a fraction of the cost.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Reduce to Ashes occupies the low end of acceptable red removal — exile is premium, but sorcery speed at five mana means you're tapping out on your turn to answer one creature, and the power-5-or-less ceiling lets the biggest threats walk free. Pauper is the one format where it earns a closer look, since unconditional exile at common is genuinely scarce and the power cap matters less in that card pool. In Legacy, Modern, and Pioneer the competition is brutal — efficient instant-speed removal crowds Reduce to Ashes completely out. It's legal in Vintage but irrelevant there.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for Reduce to Ashes isn't available in the current index, so check Scryfall or TCGPlayer for a live quote. As a common-rarity removal spell with narrow competitive appeal, it typically sits at bulk pricing — expect pennies, not dollars.

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.