Recuperate

Instant

Choose one —
• You gain 6 life.
• Prevent the next 6 damage that would be dealt to target creature this turn.

CMC
4
Mana cost
{3}{W}
Color identity
W
Rarity
common
Set
Scourge
Price
$0.28
EDHREC rank
#29974
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Recuperate card art
Recuperate costs four mana to gain 4 life and draw a card — passable rate in a vacuum, but white has strictly better options at every point on that curve. It sees fringe play in Pauper life-gain shells where the card pool is constrained, and almost nowhere else.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Recuperate is a Pauper card first and everything else second. In that format, the combination of life gain and card draw on a single spell has real value in white-based lifegain decks that want to stabilize and refuel simultaneously. In Commander, four mana for 4 life and one card is well below the threshold — Soul's Attendant and Esper Sentinel generate more value for a fraction of the cost, and Recuperate offers no enters-the-battlefield trigger, no repeat use, and no synergy hook to justify the slot. Legacy and Vintage are non-starters; the card simply doesn't compete at those power levels.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.28 bulk tier

At $0.28, Recuperate sits firmly in bulk territory and is unlikely to move in either direction. It's a casual-acquisition card — fine to pick up as a placeholder, but not worth seeking out.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.