Razortrap Gorge
Land
This land enters tapped unless a player has 13 or less life.: Add
or
.
- CMC
- 0
- Mana cost
- Color identity
- BR
- Rarity
- common
- Set
- Duskmourn: House of Horror
- Price
- $0.30
- EDHREC rank
- #8135
Razortrap Gorge enters tapped and produces red or green mana — a dual land that costs you a full tempo hit on the turn you play it. It's a budget fixer that does the job without doing anything else, best suited to lists that can't afford better options.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Razortrap Gorge slots into any Gruul, Jund, Naya, or other red-green deck that needs cheap dual land coverage and isn't running a tuned mana base. Competitive builds will skip it for faster, untapped alternatives, but it fills a real gap at the kitchen table. In 60-card formats like Modern and Pioneer, an unconditional enters-tapped dual is nearly unplayable — the tempo loss is too steep when every land drop matters. Pauper is the one 60-card context where Razortrap Gorge could see fringe play, strictly as a fifth-or-sixth copy of the effect for aggro or midrange decks that need red-green fixing on the cheap.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.30 bulk tier
At $0.30, Razortrap Gorge sits firmly in bulk territory, and that price reflects its ceiling — it's a functional land with no special text to push demand. Pick it up freely for budget builds, but don't expect it to appreciate.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.