Ray of Ruin

Sorcery

Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

CMC
5
Mana cost
{4}{B}
Color identity
B
Rarity
common
Set
The Lost Caverns of Ixalan
Price
$0.06
EDHREC rank
#23363
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Ray of Ruin card art
Ray of Ruin destroys a nonland permanent and cycles when you have no cards in hand — two modes stapled together, but neither is strong enough to justify a slot in competitive Commander. At three mana for a sorcery-speed removal spell with a conditional upside, it's outclassed by nearly every removal option in black or red.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Ray of Ruin is legal across every major format, but that breadth doesn't translate to relevance. In Commander, unconditional removal at three mana sorcery speed is already a low bar, and the cycling trigger requiring an empty hand makes the upside unreliable when you need it most — mid-game, when hands are full. Pauper is the one format where the card-advantage floor matters more and removal options are narrower, but even there better commons exist. Outside of budget Pauper brewing, Ray of Ruin doesn't clear the bar in any 60-card format where cheaper or more flexible removal is everywhere.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.06 bulk tier

At $0.06, Ray of Ruin is deep bulk — it costs less than a sleeve. That price will hold because demand won't move it; this is a card you find at the bottom of a trade binder, not one you seek out.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.