Raven Guild Initiate
Creature — Human Wizard
Morph—Return a Bird you control to its owner's hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
- CMC
- 3
- Mana cost
- Color identity
- U
- Rarity
- common
- Set
- Scourge
- Price
- $0.16
- EDHREC rank
- #29562
Raven Guild Initiate turns any creature into a 3/2 Serpent with the ability to force an opponent to exile the top ten cards of their library on each attack — a meaningful mill threat stapled to a body that replaces itself. The cost is real: you need both a creature to enchant and attack steps to matter, so it does nothing the turn it lands and folds to removal before it ever connects.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Raven Guild Initiate fits dedicated mill strategies where attacking repeatedly is already part of the plan — the ten-card exile per attack compounds fast in a 100-card format, and a single unblocked swing can strip a key combo piece before an opponent draws it. Outside of that narrow archetype it competes with faster, more resilient mill payoffs and rarely makes the cut. In Pauper it's legal but too slow and too conditional to see play in a format that punishes do-nothing enchantments. Legacy and Vintage offer the legal environment but zero incentive — powered formats end games before Raven Guild Initiate's incremental exile matters.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.16 bulk tier
At $0.16, Raven Guild Initiate is deep bulk — a throwaway pickup if a mill deck wants the effect. It's unlikely to move unless a commander printing pushes mill-attack synergies into the spotlight.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.