Ranger's Guile

Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

CMC
1
Mana cost
{G}
Color identity
G
Rarity
common
Set
Innistrad
Price
$0.21
EDHREC rank
#6681
Buy on TCGplayer
Ranger's Guile card art
Ranger's Guile gives a creature +1/+1 and hexproof until end of turn for one green mana — cheap protection that doubles as a combat trick. It's a role-player, not a staple, but The Howling Abomination and similar commanders that live and die by one key creature will run it without apology.

Best Commanders

Commanders with the highest synergy

01
The Howling Abomination

The Howling Abomination

27.0% of decks · synergy 0.26

The Howling Abomination punishes opponents each time a creature dies, so keeping it alive through a removal spell is a genuine priority — Ranger's Guile does that for one mana while also pumping it through a potential chump blocker.

02
Sergeant John Benton

Sergeant John Benton

24.5% of decks · synergy 0.24

Sergeant John Benton wants to stay on the battlefield to generate value, and Ranger's Guile is a one-mana answer to the spot removal that would otherwise end that run ahead of schedule.

03
Legolas, Master Archer

Legolas, Master Archer

22.4% of decks · synergy 0.20

Legolas, Master Archer's damage-dealing ability makes him a removal magnet, and Ranger's Guile lets him survive the blowout at instant speed while adding a point of power to close out a combat trade.

04
Thrun, Breaker of Silence

Thrun, Breaker of Silence

14.2% of decks · synergy 0.11

Thrun, Breaker of Silence already has hexproof built in, so Ranger's Guile here is almost purely a combat trick — the +1/+1 helps push through blockers or survive a fight, and the redundant hexproof layer covers the edge cases where Thrun somehow loses it.

05
Sarulf, Realm Eater

Sarulf, Realm Eater

11.2% of decks · synergy 0.11

Sarulf, Realm Eater needs to accumulate counters to threaten a board wipe, and surviving long enough to do that is the whole game — Ranger's Guile is one of the cheapest ways to blank a removal spell aimed at protecting that counter count.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Ranger's Guile occupies a narrow but real slot: one-mana protection for a commander you cannot afford to lose. It's better in decks built around a single creature's continuous presence than in goodstuff piles where any threat will do. In Pauper, it sees occasional play in Bogles-adjacent or stompy shells where cheap hexproof effects have real economic value. Modern and Pioneer have access to Vines of Vastwood and Blossoming Defense, both of which are strictly better, so Ranger's Guile doesn't compete there. Legacy and Vintage have no reason to touch it.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.21 bulk tier

At $0.21, Ranger's Guile is deep bulk — you'll find it in any commons box at your local store for a dime. There's no meaningful price floor to fall through here, and no version of this card commands a premium.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.