Rack and Ruin

Instant

Destroy two target artifacts.

CMC
3
Mana cost
{2}{R}
Color identity
R
Rarity
uncommon
Set
World Championship Decks 1999
Price
$0.25
EDHREC rank
#25335
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Rack and Ruin card art
Rack and Ruin destroys two artifacts for three mana at instant speed — that's the whole pitch, and it's a good one. In a format where Sol Ring, Swiftfoot Boots, and Strionic Resonator hit the table every game, two-for-one removal that doesn't eat your sorcery slot is exactly what red wants.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Rack and Ruin earns its slot — artifact density at a four-player table is reliably high enough that you'll almost never miss a target, let alone two. Legacy and Vintage are legal but uninterested; both formats have faster, more precise options and rarely need a sorcery-speed-equivalent two-for-one at three mana. Rack and Ruin's real competition in Commander is Vandalblast and By Force, which offer more flexibility, but neither hits two targets at instant speed for the same cost — that distinction matters when you need to crack a Treasure and a Talisman before the combo player untaps.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.25 bulk tier

At $0.25, Rack and Ruin is firmly bulk — you're not paying a premium for a card that overperforms its price tag. Bulk red removal doesn't spike without a reprint or a sudden metagame shift, so expect it to stay in this range indefinitely.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.