Quick Draw

Instant

Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.

CMC
1
Mana cost
{R}
Color identity
R
Rarity
common
Set
Outlaws of Thunder Junction
Price
$0.15
EDHREC rank
#14768
Buy on TCGplayer
Quick Draw card art
Quick Draw replaces itself immediately — draw a card when it enters, then give a creature of your choice haste until end of turn. Two mana for a cantrip that also enables an attack or activated ability is a clean rate, but it only earns a slot in decks that specifically reward haste or enter-the-battlefield triggers.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Quick Draw is a role-player in decks that need burst haste — think Krenko, Mob Boss activating the same turn it lands, or any commander whose tap ability is the whole game plan. It cantrips, so the card-disadvantage argument disappears, but two mana for conditional haste still competes against cheaper or more permanent options like Swiftfoot Boots. In faster non-Commander formats, Quick Draw is too low-impact — Pauper is the only non-Commander context where a cantripping haste spell could see fringe play, and even there the effect is marginal. Standard and Pioneer have it legal but no competitive home has materialized.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.15 bulk tier

At $0.15, Quick Draw is deep bulk — the kind of card you pull from a common box rather than order specifically. Bulk cantrips rarely climb in price unless a deck breaks them, and there's no current deck pushing Quick Draw toward relevance.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.