Push // Pull

Sorcery // Sorcery

Destroy target tapped creature.

CMC
8
Mana cost
{1}{W/B}
Color identity
BRW
Rarity
uncommon
Set
Murders at Karlov Manor
Price
$0.11
EDHREC rank
#22024
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Push // Pull card art
Push // Pull lets you tap down blockers or untap your own creatures at instant speed for two mana, with the flexibility to fuse both halves for five and do both simultaneously. It's a serviceable combat trick in the right shell, but the effect is too low-impact for most Commander tables.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Push // Pull is a niche pick — the fused version can swing combat in your favor, but five mana at instant speed for tap/untap effects rarely clears the bar against 40-life opponents. Competitive formats like Modern and Legacy have no interest; the effect is too slow and too marginal when dedicated tap effects like Cryptic Command exist. Pioneer and Standard players have better options at the same cost. Push // Pull finds its most honest home in Commander decks built around untap synergies or combat-step manipulation, where the fuse clause creates real two-for-one value rather than just a tempo blip.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.11 bulk tier

At $0.11, Push // Pull is pure bulk — you're not paying for it, you're finding it in a trade binder. Don't expect that to change; the effect ceiling is too low to drive demand.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.