Profit // Loss
Instant // Instant
Creatures you control get +1/+1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
- CMC
- 5
- Mana cost
- Color identity
- BW
- Rarity
- uncommon
- Set
- Dragon's Maze
- Price
- $0.05
- EDHREC rank
- #25986
Profit // Loss pumps your whole team +1/+1 and then, fused or later, drains each opponent's creatures -1/-1 — two effects that together can swing a board state in a single turn. It's a niche card that earns its slot only when you need both halves; either half alone is too weak for competitive Commander.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Profit // Loss finds its ceiling in token-wide strategies where the Profit half pumps a dozen creatures while the Loss half kills off a swarm of small blockers — but even there, the combined effect rarely justifies a slot over more powerful anthem or board-clear options. In Legacy, Modern, and Pioneer, it simply doesn't see play; both halves are below the power threshold those formats demand, and fusion costs make it too slow. Vintage has no use for it either. Profit // Loss is a Commander-only consideration, and a narrow one at that.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.05 bulk tier
At $0.05, Profit // Loss is deep bulk — the kind of card you pull from a common box, not a store page. That price is stable because demand is essentially zero, so there's no reason to expect movement in either direction.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.