Primordial Wurm

Creature — Wurm

CMC
6
Mana cost
{4}{G}{G}
Color identity
G
Rarity
common
Set
War of the Spark
Price
$0.05
EDHREC rank
#12753
Buy on TCGplayer
Primordial Wurm card art
Primordial Wurm is a 7/6 vanilla for five mana — reasonable stats, zero text, nothing to build around. Outside of Jasmine Boreal of the Seven, where the no-ability clause is a feature rather than a bug, there's no competitive reason to run it over any number of creatures that do something when they enter, attack, or die.

Best Commanders

Commanders with the highest synergy

01
Jasmine Boreal of the Seven

Jasmine Boreal of the Seven

58.6% of decks · synergy 0.57

Jasmine Boreal of the Seven actively rewards running vanilla creatures, and Primordial Wurm's clean statline at five mana makes it one of the larger bodies the deck can slot in to trigger her cost-reduction and anthem effects.

02
Ruxa, Patient Professor

Ruxa, Patient Professor

55.1% of decks · synergy 0.54

Ruxa, Patient Professor buffs creatures with no abilities and grants them the ability to be blocked only by creatures without abilities — Primordial Wurm qualifies on both counts, turning a blank 7/6 into a must-answer threat that punches through most token boards.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Primordial Wurm is a role-player in exactly one archetype: vanilla-matters decks helmed by Jasmine Boreal of the Seven or Ruxa, Patient Professor, where the absence of abilities is a mechanical requirement. Everywhere else, five mana for a 7/6 with no text is below the power threshold — Constructed formats have long since moved past vanilla creatures at this size, and Pauper, where Primordial Wurm is legal, has better commons at nearly every point on the curve. Legacy, Modern, Pioneer, and Vintage have no use for it whatsoever.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.05 bulk tier

At $0.05, Primordial Wurm is deep bulk — the kind of card that ends up in trade binders by the handful. It holds no monetary value and isn't likely to gain any; pick up copies freely for vanilla-matters Commander builds, but don't expect it to be worth more than a dime at any point.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.