Primitive Justice

Sorcery

As an additional cost to cast this spell, you may pay {1}{R} and/or {1}{G} any number of times.
Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.

CMC
2
Mana cost
{1}{R}
Color identity
GR
Rarity
uncommon
Set
Alliances
Price
$0.34
EDHREC rank
#19922
Buy on TCGplayer
Primitive Justice card art
Primitive Justice destroys up to two target artifacts and/or creatures for three mana — flexible on-board removal that scales with what you need to hit. The cost is sorcery speed and no recursion upside, but the raw flexibility makes it a clean inclusion in any red-green shell light on targeted removal.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Primitive Justice earns its keep — the format's artifact-heavy mana rocks and creature-reliant strategies mean hitting two permanents for three mana is regularly relevant. In 1v1 formats like Legacy and Vintage, three-mana sorcery-speed removal is too slow and too narrow to compete with Swords to Plowshares and friends, so Primitive Justice sees essentially no play there. Oathbreaker shares Commander's multiplayer dynamics, and the same logic applies — if your oathbreaker is red-green, this is a reasonable budget option.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.34 bulk tier

At $0.34, Primitive Justice is deep bulk — you're paying for functionality, not scarcity. Bulk removal rarely appreciates, so buy it to play it, not to hold it.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.