Power Armor
Artifact
Domain — ,
: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
- CMC
- 4
- Mana cost
- Color identity
- C
- Rarity
- uncommon
- Set
- Invasion
- Price
- $0.15
- EDHREC rank
- #27358
Power Armor turns every +1/+1 counter on a creature into a permanent toughness buffer for your whole team — a surprisingly wide defensive blanket for a three-mana artifact. The effect is real, but it only matters if your deck is already stacking counters, which makes Power Armor a role-player, not a staple.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Power Armor is legal in Commander, Legacy, Vintage, and Oathbreaker, and that's exactly where the conversation ends — it sees essentially no competitive play in Legacy or Vintage, where the game is over before a three-mana static toughness buff does anything meaningful. In Commander, Power Armor finds its best home in +1/+1 counter decks, where a board full of counters translates into a legitimately hard-to-kill army. Outside of that archetype, the effect is too conditional to justify the slot.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.15 bulk tier
At $0.15, Power Armor is deep bulk — cheap enough to throw into any counter-matters deck without a second thought. Don't expect the price to move; this is a narrow, low-demand card with no competitive pedigree anchoring its floor.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.