Plunder

Sorcery

Destroy target artifact or land.
Suspend 4—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

CMC
5
Mana cost
{4}{R}
Color identity
R
Rarity
common
Set
Time Spiral
Price
$0.12
EDHREC rank
#23034
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Plunder card art
Plunder trades two artifacts or a land plus an artifact to draw two cards — a clean two-for-two that replaces itself and a permanent. At five mana it's too slow for most midrange or tempo shells, but in artifact-heavy Commander decks that routinely sacrifice their own permanents anyway, the cost is near-zero.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Plunder is a Commander card through and through — the format's slower pace and abundance of artifact tokens make the sacrifice cost trivially easy to meet. In Pauper it's technically legal and occasionally appears in commons-only artifact builds that need card draw at any price. Legacy, Modern, and Vintage have no interest in a five-mana sorcery that draws two; those formats bury it.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.12 bulk tier

At $0.12, Plunder is deep bulk — grab a copy out of any common box and never think about it again. There's no demand driver that moves a card like this, so that price is essentially a floor.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.