Plasma Jockey

Creature — Lizard Warrior

Whenever this creature attacks, target creature an opponent controls can't block this turn.
Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

CMC
4
Mana cost
{3}{R}
Color identity
R
Rarity
common
Set
Streets of New Capenna
Price
$0.07
EDHREC rank
#21419
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Plasma Jockey card art
Plasma Jockey gives a target creature haste and +2/+0 until end of turn — relevant numbers stapled to a relevant keyword, all on a 2/1 body that sticks around. The cost is that it's a sorcery-speed pump spell wearing a creature suit, which means it trades down to any chump blocker the turn you swing.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Plasma Jockey earns its slot in aggressive creature-based strategies that need haste enablers with upside — token doublers and tap-outlet commanders in particular want the free body alongside the keyword. In Pauper, where commons compete fiercely for three-drop slots, Plasma Jockey is a fringe consideration in red aggro, outclassed by most dedicated haste payoffs but never embarrassing. Modern and Pioneer have too much going on at two mana to give it a real look. Legacy and Vintage ignore it entirely.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.07 bulk tier

At $0.07, Plasma Jockey is deep bulk — you're picking these out of a dollar box, not tracking them on a buylist. Bulk red creatures at common rarely move unless a new combo or commander breaks them out, and nothing on the horizon points that direction for Plasma Jockey.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.