Pirate Hat

Artifact — Equipment

Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card."
Equip Pirate {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

CMC
2
Mana cost
{1}{U}
Color identity
U
Rarity
common
Set
The Lost Caverns of Ixalan
Price
$0.21
EDHREC rank
#13842
Buy on TCGplayer
Pirate Hat card art
Pirate Hat turns any creature into a Pirate and slaps a +1/+1 counter on it — the effect is real, but it costs three mana to equip on top of the one-mana cast, which is a steep tax for what amounts to a tribal enabler. Run it only if your deck cares deeply about the Pirate type and has no better way to grant it.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Pirate Hat earns its slot exclusively in Pirate-tribal decks that need to push non-Pirates into synergy range — think Breeches, Brazen Plunderer or Malcolm, Keen-Eyed Navigator shells where the type line is load-bearing. Outside of that narrow context, three mana to equip is too expensive to compete with the format's better equipment. In 60-card formats, Pirate Hat is essentially invisible — tribal Equipment at this rate doesn't clear the bar in Modern, Pioneer, or Legacy, where Pirate synergies are marginal and the equip cost would be disqualifying regardless. Pauper is the one fringe case where budget tribal brews exist, but even there the cost structure is hard to justify.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.21 bulk tier

At $0.21, Pirate Hat is pure bulk — you're paying for cardboard, not power. It won't appreciate; this is a card you pick up when you need it for a specific tribal build and otherwise ignore the bin.

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.