Piracy Charm

Instant

Choose one —
• Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
• Target creature gets +2/-1 until end of turn.
• Target player discards a card.

CMC
1
Mana cost
{U}
Color identity
U
Rarity
common
Set
The List
Price
$0.16
EDHREC rank
#18511
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Piracy Charm card art
Piracy Charm is a modal one-mana blue instant that picks from three narrow but occasionally useful effects — +2/+0 and islandwalk until end of turn, -1/-1 until end of turn, or discard a card. None of the three modes is individually compelling enough to justify a slot in most decks.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Piracy Charm is a niche inclusion — the islandwalk mode is dead against any opponent not running Islands, and a one-mana sorcery-speed -1/-1 effect and a conditional discard rarely move the needle in a four-player pod. Legacy and Vintage have no use for it; those formats have access to far more powerful one-mana interaction. Pauper is the most honest home: the modality gives it some utility in blue aggressive or tempo strategies where opponents running Islands is more predictable, but even there it sits outside the staple tier. Piracy Charm is legal across most formats but rarely correct in any of them outside dedicated Pirate-tribal Commander builds.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.16 bulk tier

At $0.16, Piracy Charm is deep bulk — you're not paying for power, you're paying for cardboard. It won't appreciate; the demand ceiling is narrow tribal lists, and supply is abundant.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.