Pir's Whim
Sorcery
For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment of their choice.
- CMC
- 4
- Mana cost
- Color identity
- G
- Rarity
- rare
- Set
- The List
- Price
- $3.31
- EDHREC rank
- #5877
Pir's Whim fetches any land from your library and puts it into play — not your hand, into play — while optionally dismantling an opponent's artifact or enchantment in exchange for a Forest of their choice. The political wrapping makes it easier to resolve at a table full of interaction, but the real pull is four mana for a land-into-play effect that doubles as targeted removal; Gluntch, the Bestower decks run it because handing out gifts is the whole game plan.
Best Commanders
Commanders with the highest synergy

Gluntch, the Bestower
Gluntch, the Bestower is built around controlled generosity, and Pir's Whim fits perfectly — you get a land into play immediately while choosing which opponents get a Forest, keeping you in full control of who benefits.

Phelddagrif
Phelddagrif group-hug lists want to accelerate everyone's mana while surviving to the late game, and Pir's Whim threads that needle by fetching a land for you while handing out Forests as a goodwill gesture that buys political cover.

Círdan the Shipwright
Círdan the Shipwright decks often need to hit land drops consistently to keep the engine running, and Pir's Whim's land-into-play effect is a reliable accelerant that also handles problematic artifacts or enchantments when the table needs a nudge.


Pir, Imaginative Rascal // Toothy, Imaginary Friend
The namesake connection is obvious, but Pir, Imaginative Rascal // Toothy, Imaginary Friend runs Pir's Whim for the same reason any Simic value deck does — it's ramp and interaction on one card, and the counter-doubling half of the pair doesn't mind the extra land entering the battlefield ahead of schedule.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Pir's Whim is a Commander card, full stop — the four-mana investment only pays off in a multiplayer context where you can pit opponents against each other with the artifact or enchantment clause. In Legacy and Vintage it's technically legal but has no competitive presence; the effect is too slow and too conditional for those formats. Oathbreaker is the one other 60-card-adjacent format where its political dimension occasionally shows up in group games, but the realistic home is 100-card Commander tables where handing an opponent a Forest in exchange for blowing up their Smothering Tithe is a reasonable deal.
Key Combos
Combo lines featuring this card
Price Context
Current price
$3.31 cheap tier
At $3.31, Pir's Whim sits in the cheap tier for what it does — a land-into-play effect plus conditional removal on one card is legitimately above-rate, and the price reflects steady demand from group-hug and Simic value lists rather than spike interest. It's not going lower while Commander keeps growing.
Explore
Sources
Mentioned
- Gluntch, the Bestower
- Phelddagrif
- Círdan the Shipwright
- Pir, Imaginative Rascal // Toothy, Imaginary Friend
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.