Pip-Boy 3000
Artifact — Equipment
Whenever equipped creature attacks, choose one —
• Sort Inventory — Draw a card, then discard a card.
• Pick a Perk — Put a +1/+1 counter on that creature.
• Check Map — Untap up to two target lands.
Equip
- CMC
- 1
- Mana cost
- Color identity
- C
- Rarity
- rare
- Set
- Fallout
- Price
- $4.46
- EDHREC rank
- #2616
Pip-Boy 3000 attaches to a creature and starts generating Junk tokens while tracking experience counters across S.P.E.C.I.A.L. stats — it's a snowballing value engine that gets harder to ignore the longer it sits on board. Dogmeat, Ever Loyal is the obvious home, but any deck that wants repeated artifact token generation at three mana will find real mileage here.
Best Commanders
Commanders with the highest synergy

Dogmeat, Ever Loyal
Pip-Boy 3000 is in 72% of Dogmeat, Ever Loyal decks for good reason — Dogmeat wants Junk tokens to fuel his Aura and Equipment recursion, and the Pip-Boy generates them every turn while simultaneously leveling up its own S.P.E.C.I.A.L. stats, compounding value from a single artifact slot.

Cloud, Midgar Mercenary
Cloud, Midgar Mercenary cares about Equipment and attacking, and Pip-Boy 3000 rewards both by ticking up counters and producing tokens whenever the equipped creature connects — it fits naturally into Cloud's aggressive Equipment gameplan without asking for extra setup.
Slicer, Hired Muscle
Slicer, Hired Muscle deals combat damage to opponents consistently, and Pip-Boy 3000 turns each of those hits into incremental token and counter production, padding Slicer's already threatening board presence with free resources.

Alexios, Deimos of Kosmos
Alexios, Deimos of Kosmos scales on experience counters, and Pip-Boy 3000 adds a parallel counter-accumulation track that keeps paying dividends in Junk tokens while Alexios is doing his work — two systems reinforcing the same long-game plan.

Kosei, Penitent Warlord
Kosei, Penitent Warlord needs multiple auras and equipment to trigger his massive damage multiplier, and Pip-Boy 3000 fills an Equipment slot that also generates board presence so Kosei isn't left empty-handed after a wrath.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Pip-Boy 3000 is a Commander card through and through — its value accrues over multiple turns and multiple combat steps, which is exactly the kind of incremental engine that thrives in a 40-life multiplayer game. It's legal in Legacy and Vintage, but the artifact token and counter payoffs it offers are too slow and too low-impact to compete in those formats, where a three-mana artifact with no immediate board effect simply doesn't make the cut. Oathbreaker is a reasonable home if your signature spell supports an Equipment or token gameplan, though the shorter games there mean the S.P.E.C.I.A.L. counter progression will rarely fully develop. Play Pip-Boy 3000 in Commander, where you have the turns to let it run.
Key Combos
Combo lines featuring this card
Price Context
Current price
$4.46 cheap tier
At $4.46, Pip-Boy 3000 sits in the budget-friendly tier despite being a staple in nearly three-quarters of Dogmeat, Ever Loyal decks. Its price reflects steady supply from the Fallout Commander precon — pick it up now if you need it, since niche precon cards at this price point rarely drop further.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.