Piercing Rays

Sorcery

Exile target tapped creature.
Forecast — {2}{W}, Reveal this card from your hand: Tap target untapped creature. (Activate this ability only during your upkeep and only once each turn.)

CMC
2
Mana cost
{1}{W}
Color identity
W
Rarity
common
Set
Modern Horizons 2
Price
$0.13
EDHREC rank
#20485
Buy on TCGplayer
Piercing Rays card art
Piercing Rays taps a creature and keeps it tapped for two full turns — a two-mana tempo play that buys more time than a simple removal spell. It's fine in limited, but too conditional and non-permanent for most constructed formats where one mana kills outright.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Piercing Rays is too soft — tapping a single creature for two turns does nothing against a table of three opponents, and the slot is always better spent on hard removal or a board wipe. Pauper is where it's most defensible, since the format moves slower and two turns of stasis on a key attacker or blocker can matter, though even there it faces stiff competition from cheaper options. In Legacy and Vintage, the card is legal but essentially invisible — those formats kill faster than two turns of tapping can stabilize. Piercing Rays occupies a niche that only really opens in limited formats, where tempo is currency and outright answers are scarce.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.13 bulk tier

At $0.13, Piercing Rays is deep bulk — the kind of card that fills a draft chaff box. Don't expect the price to move; there's no competitive demand anchoring it.

Explore

Mentioned

    ← All cards

    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.