Peace Talks

Sorcery

This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.

CMC
2
Mana cost
{1}{W}
Color identity
W
Rarity
rare
Set
Multiverse Gift Box
Price
EDHREC rank
#26523
Buy on TCGplayer
Peace Talks card art
Peace Talks locks the table out of spells and abilities until end of turn — every player's permanents can't attack or block this turn, and no one can cast anything for the rest of it. Two mana for a full-table freeze is a real effect, but the symmetry is brutal: you're buying one turn of safety, not an advantage, so it demands a very specific reason to be in your deck.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Peace Talks is legal in Commander, Legacy, Vintage, and Oathbreaker — formats where the card sees essentially zero competitive play. In Commander it occupies a narrow niche: stax-adjacent decks that need to survive one pivotal turn, fog-chain strategies, or combo decks that want to untap safely without leaving up counterspell mana. The symmetry makes it close to unplayable in most lists — you freeze your own interaction alongside everyone else's, which means any window Peace Talks creates has to be immediately decisive. Legacy and Vintage have faster, more flexible options for any effect remotely similar, so it doesn't register there either.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for Peace Talks isn't currently available, which likely reflects its obscurity rather than any demand spike. It's an old, lightly played card — expect to find it in bulk or near-bulk bins if you're hunting a physical copy.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.