Patient Naturalist

Creature — Human Scout

When this creature enters, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.)

CMC
3
Mana cost
{2}{G}
Color identity
G
Rarity
common
Set
Outlaws of Thunder Junction
Price
$0.07
EDHREC rank
#14660
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Patient Naturalist card art
Patient Naturalist puts a land into play tapped each time you gain life — no mana investment, no hoops, just passive acceleration that compounds across a long game. It's a two-mana creature that functions as a ramp engine in any life-gain shell, and that combination of rate and synergy makes it an easy include.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Patient Naturalist slots cleanly into any life-gain or +1/+1 counter deck that wants a low-cost body that does real work without occupying a dedicated spell slot — Atraxa, Praetors' Voice and Lathiel, the Bounteous Dawn lists both benefit without even trying. In competitive 1v1 formats like Modern and Pioneer, it's too slow; three-land-drop triggers require a sustained game state that aggro and midrange won't allow. Pauper is its best non-Commander home, where life-gain synergies are accessible and an extra land per trigger snowballs quickly. Standard legality makes it a legitimate budget option for kitchen-table brews, though it won't crack competitive lists there either.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.07 bulk tier

At $0.07, Patient Naturalist is deep bulk — the kind of card you pick up as a throw-in or out of a bulk bin without a second thought. Bulk ramp creatures with narrow synergy requirements rarely climb in price, so treat this as a permanent penny and just play it.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.