Part Water

Sorcery

X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)

CMC
1
Mana cost
{X}{X}{U}
Color identity
U
Rarity
uncommon
Set
Legends
Price
$6.17
EDHREC rank
#24521
Buy on TCGplayer
Part Water card art
Part Water makes a single creature unblockable for a turn by having all lands of the chosen type not count as blockers — relevant text is that it targets a creature and names a basic land type, punching through any board built on that terrain. At one blue mana it's among the cheapest ways to push a commander through a blue or green mana base.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is the primary home for Part Water — commanders with high power and built-in payoffs for connecting once (Voltron, infect, combat damage triggers) get the most mileage from it. The card is legal in Legacy and Vintage as well, but those formats move too fast and interact at too high a density for a one-shot unblockable spell to matter outside of fringe Doomsday-adjacent nonsense. Oathbreaker is the other realistic venue, where planeswalker damage and narrower mana bases make the land-type clause land harder. Part Water is not legal in Modern, Pioneer, Standard, or Pauper, which is where the bulk of competitive play lives — so its practical audience is the 100-card casual crowd.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

Aqueous Form and Rogue's Passage both achieve repeatable unblockable effects for less or comparable mana investment, which usually makes them better long-term slots than Part Water in Voltron or evasion-focused builds. Part Water's edge is that it costs one mana and doubles as a combat trick on the stack — if your meta runs mono-blue or Simic mana bases, the precision targeting of a specific land type can blank entire boards in a single swing.

Price Context

Current price

$6.17 mid tier

At $6.17, Part Water sits in mid-tier pricing for what is ultimately a narrow, single-use combat spell — that's a steep ask compared to the bulk rares it competes with for the same slot. The price reflects its age and limited print run more than its power level, and it's unlikely to climb further given how few decks actively want it.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.