Pack Hunt

Sorcery

Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.

CMC
4
Mana cost
{3}{G}
Color identity
G
Rarity
rare
Set
Nemesis
Price
$0.48
EDHREC rank
#23122
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Pack Hunt card art
Pack Hunt tutors up to three copies of any creature already on your battlefield, putting them directly into your hand for five mana — a massive card-advantage swing in any deck that runs redundant creatures. It's a niche but powerful effect, and in the right shell it outperforms most green draw spells outright.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Pack Hunt is legal in Commander, Legacy, Vintage, and Oathbreaker, but its design is almost entirely Commander-specific. In Legacy and Vintage the singleton-adjacent nature of those formats and the availability of better tutors make it unplayable; no competitive list wants a five-mana sorcery that requires a creature already in play. Commander is where Pack Hunt earns its keep — tribal decks and creature-combo shells that deliberately run four copies of key pieces turn it into a five-mana draw-three with no card-quality ceiling. In Oathbreaker it's legal but the 60-card format's faster clock makes the five-mana investment harder to justify.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.48 bulk tier

At $0.48, Pack Hunt is firmly bulk — a price that reflects its narrow tribal application rather than any deficiency in power. It's unlikely to spike unless a marquee Goblin or Bear commander pushes tribal into the competitive spotlight, so pick it up cheap now if the shell fits.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.