Overwhelm

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Creatures you control get +3/+3 until end of turn.

CMC
7
Mana cost
{5}{G}{G}
Color identity
G
Rarity
uncommon
Set
Foundations Jumpstart
Price
$0.14
EDHREC rank
#19908
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Overwhelm card art
Overwhelm turns a token board into a lethal swing by granting your entire creature army trample until end of turn — the damage that would be blocked goes straight through. At five mana at sorcery speed, it asks a lot, but any deck that goes wide and needs to close games through chump-blockers runs it for exactly this moment.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Overwhelm is a Commander card through and through — the format's multiplayer politics, token synergies, and longer games create exactly the board states where a five-mana sorcery that ends the game is worth a slot. In Modern or Legacy, sorcery-speed trample-granting at this cost is simply too slow and too narrow to compete with the format's interaction density. Pioneer has the same problem: aggressive decks that go wide there already have better finishers, and control decks answer this before it matters. Overwhelm sees essentially no play in 60-card formats for those reasons, but in Commander, one resolved copy on a full board of tokens is frequently the last card you cast.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.14 bulk tier

At $0.14, Overwhelm is deep bulk — easy to pick up in any trade binder or as a throw-in. Bulk rares rarely appreciate unless they get reprinted into a competitive spotlight, and Overwhelm has no path there, so treat it as a cheap role-player and nothing more.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.