Overwhelm
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Creatures you control get +3/+3 until end of turn.
- CMC
- 7
- Mana cost
- Color identity
- G
- Rarity
- uncommon
- Set
- Foundations Jumpstart
- Price
- $0.14
- EDHREC rank
- #19908
Overwhelm turns a token board into a lethal swing by granting your entire creature army trample until end of turn — the damage that would be blocked goes straight through. At five mana at sorcery speed, it asks a lot, but any deck that goes wide and needs to close games through chump-blockers runs it for exactly this moment.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Overwhelm is a Commander card through and through — the format's multiplayer politics, token synergies, and longer games create exactly the board states where a five-mana sorcery that ends the game is worth a slot. In Modern or Legacy, sorcery-speed trample-granting at this cost is simply too slow and too narrow to compete with the format's interaction density. Pioneer has the same problem: aggressive decks that go wide there already have better finishers, and control decks answer this before it matters. Overwhelm sees essentially no play in 60-card formats for those reasons, but in Commander, one resolved copy on a full board of tokens is frequently the last card you cast.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.14 bulk tier
At $0.14, Overwhelm is deep bulk — easy to pick up in any trade binder or as a throw-in. Bulk rares rarely appreciate unless they get reprinted into a competitive spotlight, and Overwhelm has no path there, so treat it as a cheap role-player and nothing more.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.