One Dozen Eyes

Sorcery

Choose one —
• Create a 5/5 green Beast creature token.
• Create five 1/1 green Insect creature tokens.
Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)

CMC
6
Mana cost
{5}{G}
Color identity
G
Rarity
uncommon
Set
Mirrodin
Price
$0.27
EDHREC rank
#21265
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One Dozen Eyes card art
One Dozen Eyes puts five 1/1 Insect tokens on the battlefield for five mana — or one 5/5 Beast for three — making it a flexible token generator that scales with what you need in the moment. The entwine cost of eight mana is too steep to matter, but the base modes are both honest, and token-count is what drives this card's value.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

One Dozen Eyes is legal in Commander, Legacy, Modern, Vintage, and Oathbreaker, but it sees essentially zero competitive play outside Commander — five mana for tokens is far too slow for Legacy or Modern, where the game is often decided by turn three. In Commander, it occupies a reasonable role in dedicated token or Insect tribal decks that want bodies rather than card advantage. The Beast mode is a minor upside that occasionally matters when you need a single threat instead of a swarm. One Dozen Eyes is never a staple, but in the right go-wide shell it earns its slot.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.27 bulk tier

At $0.27, One Dozen Eyes is deep bulk — you'll find it in a commons box or a dollar bin without effort. There's no meaningful price floor pressure here; it's a casual-only card with a narrow enough home that demand stays flat.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.