Ondu Rising

Sorcery

Whenever a creature attacks this turn, it gains lifelink until end of turn.
Awaken 4—{4}{W} (If you cast this spell for {4}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

CMC
2
Mana cost
{1}{W}
Color identity
W
Rarity
uncommon
Set
Battle for Zendikar
Price
$0.04
EDHREC rank
#23527
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Ondu Rising card art
Ondu Rising gives all your creatures lifelink until end of turn for two mana — a combat trick that can swing a race or buy a critical turn against an aggro player. It's narrow enough that only dedicated lifegain decks want it, but in those shells it pulls real weight.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Ondu Rising is a Commander card almost exclusively — the lifegain payoffs that make it worthwhile (Soul Warden triggers, Oloro value, Aetherflux Reservoir storm kills) live in that format. In Modern and Pioneer it's too slow and too conditional to compete with permanent lifelink enablers or more efficient combat tricks. Legacy and Vintage have no interest in a sorcery-speed team buff. Oathbreaker could support it in a life-matters shell, but the card pool is shallow enough that better options rarely exist.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.04 bulk tier

At $0.04, Ondu Rising is deep bulk — you're picking it out of a commons box, not budgeting for it. Price stability is irrelevant at this tier; it'll sit at a nickel or less indefinitely.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.