Nomad Decoy

Creature — Human Nomad

{W}, {T}: Tap target creature.
Threshold — {W}{W}, {T}: Tap two target creatures. Activate only if there are seven or more cards in your graveyard.

CMC
3
Mana cost
{2}{W}
Color identity
W
Rarity
common
Set
Dominaria Remastered
Price
$0.05
EDHREC rank
#25448
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Nomad Decoy card art
Nomad Decoy taps two creatures or untaps two creatures per activation — repeatable pseudo-removal or untap engine on a 2/1 body for three mana. It's niche enough that only dedicated tap/untap strategies want it, but inside those shells it pulls real weight.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Nomad Decoy sees essentially zero play in Legacy or Vintage — formats too fast to care about a three-mana 2/1 with an activated ability. In Pauper it's legal but unplayed; the tap effect doesn't close games quickly enough for that format's tempo demands. Commander is where Nomad Decoy actually functions: the repeatable tap-two effect lines up cleanly with untap-matters commanders and tap-synergy engines, and the game is slow enough that you can cash in activations multiple times before the board resets.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.05 bulk tier

At $0.05, Nomad Decoy is deep bulk — you're paying for shipping, not the card. That price is stable because demand is narrow and copies are plentiful; don't expect movement in either direction.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.