Nimbus Maze

Land

{T}: Add {C}.
{T}: Add {W}. Activate only if you control an Island.
{T}: Add {U}. Activate only if you control a Plains.

CMC
0
Mana cost
Color identity
UW
Rarity
rare
Set
Iconic Masters
Price
$6.25
EDHREC rank
#1846
Buy on TCGplayer
Nimbus Maze card art
Nimbus Maze enters untapped and produces white or blue mana in any deck that runs both basic Island and basic Plains — which covers every Azorius, Esper, Bant, and five-color build without a second thought. The cost is real: it goes dead if you're light on basics, so fetchland-heavy shells that thin the deck want it less than greedy landbase builds do. In a commander like Sefris of the Hidden Ways, where you're leaning on a stable two-color base, it's a clean upgrade over a tap-land.

Best Commanders

Commanders with the highest synergy

01
Sefris of the Hidden Ways

Sefris of the Hidden Ways

21.5% of decks · synergy 0.19

Sefris of the Hidden Ways runs white and blue as two of its three colors, and the deck's dungeon-crawl engine wants lands that enter untapped and don't fight the mana base — Nimbus Maze delivers exactly that without any setup cost in a shell that naturally keeps basics around.

02
Ephara, God of the Polis

Ephara, God of the Polis

39.7% of decks · synergy 0.17

Ephara, God of the Polis is straight Azorius, meaning every Island and Plains in the deck directly enables Nimbus Maze, and the inclusion rate near 40% reflects how cleanly it fits a two-color shell that has no competing off-color demands.

03
Bruna, Light of Alabaster

Bruna, Light of Alabaster

32.9% of decks · synergy 0.11

Bruna, Light of Alabaster is another pure Azorius commander where Nimbus Maze is simply an untapped dual — no color-identity complications, no fetchland conflict to worry about, just reliable white and blue mana to suit up Bruna and swing.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Nimbus Maze earns its keep — the format's singleton structure means most Azorius, Esper, Bant, and five-color decks run enough basic Islands and Plains to turn it on consistently, and an untapped dual at this price point is a real resource. In Legacy and Vintage, it sees almost no play because the fetchland ecosystem makes it redundant; Tundra fetched by Flooded Strand does the same job with better fixing. Modern players occasionally consider it in two-color white-blue builds that skimp on fetches, but the meta demands more consistent mana than Nimbus Maze can promise in longer games where basics get scarce. Commander remains the clear home — if your deck is white-blue or contains those colors and keeps a healthy basic count, Nimbus Maze belongs in the landbase.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

If Nimbus Maze is out of budget, Prairie Stream is the closest substitute — it enters untapped only if you control two or more basics, which is a slightly stricter condition, but it's fetchable and usually under $1. Glacial Fortress is the other obvious option, entering untapped whenever you already control a Plains or Island, which is trivially satisfied on turn three and beyond; it costs under $2 and trades the early-game reliability of Nimbus Maze for near-identical mid-game performance.

Price Context

Current price

$6.25 mid tier

At $6.25, Nimbus Maze sits in the mid tier — more expensive than most utility tap-lands, but justified as one of the few untapped pseudo-duals legal in Commander without fetchland dependency. The price is stable because the card has a narrow but consistent demand from white-blue Commander builders, so don't expect it to drop significantly.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.