Nightsnare
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards.
- CMC
- 4
- Mana cost
- Color identity
- B
- Rarity
- common
- Set
- Magic Origins
- Price
- $0.10
- EDHREC rank
- #26103
Nightsnare makes an opponent sacrifice a creature and discard two cards — that's a two-for-one on disruption stapled to a single spell. Five mana is the real cost, and at sorcery speed that price is too high for most competitive tables.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Nightsnare competes in a crowded slot against cheaper, faster disruption, and five mana at sorcery speed means you're often too late to stop the threat that matters. Pauper is where Nightsnare is most at home — card advantage at common rarity is scarce, and the forced sacrifice plus two-card discard can dismantle an opponent's board and hand in one shot. In Legacy, Modern, and Pioneer, the format speed makes a five-mana sorcery unplayable outside the most casual of builds. Vintage follows the same logic — nobody is casting this when Time Walk exists.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.10 bulk tier
At $0.10, Nightsnare is deep bulk — you're paying for cardboard and shipping, not the card. That price isn't going anywhere; five-mana sorcery discard-sacrifice effects have a low ceiling on demand.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.