Nightsnare

Sorcery

Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards.

CMC
4
Mana cost
{3}{B}
Color identity
B
Rarity
common
Set
Magic Origins
Price
$0.10
EDHREC rank
#26103
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Nightsnare card art
Nightsnare makes an opponent sacrifice a creature and discard two cards — that's a two-for-one on disruption stapled to a single spell. Five mana is the real cost, and at sorcery speed that price is too high for most competitive tables.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Nightsnare competes in a crowded slot against cheaper, faster disruption, and five mana at sorcery speed means you're often too late to stop the threat that matters. Pauper is where Nightsnare is most at home — card advantage at common rarity is scarce, and the forced sacrifice plus two-card discard can dismantle an opponent's board and hand in one shot. In Legacy, Modern, and Pioneer, the format speed makes a five-mana sorcery unplayable outside the most casual of builds. Vintage follows the same logic — nobody is casting this when Time Walk exists.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.10 bulk tier

At $0.10, Nightsnare is deep bulk — you're paying for cardboard and shipping, not the card. That price isn't going anywhere; five-mana sorcery discard-sacrifice effects have a low ceiling on demand.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.