Nezumi Graverobber // Nighteyes the Desecrator

Creature — Rat Rogue // Legendary Creature — Rat Wizard

{1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip this creature.

CMC
2
Mana cost
{1}{B}
Color identity
B
Rarity
uncommon
Set
Magic Online Theme Decks
Price
EDHREC rank
#10821
Buy on TCGplayer
Nezumi Graverobber // Nighteyes the Desecrator card art
Nezumi Graverobber // Nighteyes the Desecrator is one of the few two-mana creatures that can single-handedly lock an opponent out of their graveyard while doubling as a late-game reanimation engine once it flips. The flip condition is the cost — you need to exile four cards from a single graveyard, which is trivially fast at a table where someone is running a self-mill or recursion strategy, but a real ask against grave-light builds, so pair it with Marrow-Gnawer strategies that want Nighteyes online for the steal effect rather than relying on it as primary disruption.

Best Commanders

Commanders with the highest synergy

01
Marrow-Gnawer

Marrow-Gnawer

17.0% of decks · synergy 0.16

Marrow-Gnawer is the native home for Nezumi Graverobber // Nighteyes the Desecrator — both cards share the Rat creature type, and once the Graverobber flips into Nighteyes the Desecrator, the ability to reanimate anything from any graveyard every turn gives Marrow-Gnawer's token swarm a constant stream of powerful creatures to steal from opponents' piles.

02
Ashcoat of the Shadow Swarm

Ashcoat of the Shadow Swarm

17.2% of decks · synergy 0.16

Ashcoat of the Shadow Swarm cares about Rats dying and returning, and Nezumi Graverobber // Nighteyes the Desecrator contributes on both axes — it's a Rat that survives by threatening the flip, and once it becomes Nighteyes the Desecrator its reanimation ability recycles Rats that Ashcoat funnels into the graveyard.

03
Karumonix, the Rat King

Karumonix, the Rat King

13.9% of decks · synergy 0.12

Karumonix, the Rat King wants a critical mass of Rats to poison opponents out, and Nezumi Graverobber // Nighteyes the Desecrator earns its slot by being a disruptive early Rat that upgrades into a game-ending reanimation threat if the game runs long — exactly the kind of role-player a Karumonix, the Rat King deck needs at two mana.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Nezumi Graverobber // Nighteyes the Desecrator does its best work: four players means at least one graveyard is likely stocked enough to flip it within the first few turns, and Nighteyes the Desecrator's steal-a-creature ability is backbreaking at multiplayer tables where opponents are running expensive threats. In Legacy and Vintage it's legal but functionally unplayed — both formats are too fast and too disruptive for a two-mana creature that needs to wait several activations before doing anything threatening. Modern presents the same problem; the format has better graveyard hate and the flip condition is too slow against linear combo and aggressive decks. Oathbreaker is the one other format worth mentioning, where the lower average game length slightly hurts the flip plan but the card remains a playable Rat with relevant text.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Current pricing for Nezumi Graverobber // Nighteyes the Desecrator isn't pinned in the data here, so check Scryfall or TCGPlayer for the live number before buying. Historically it has sat in the bulk-to-$2 range given its narrow tribal home, which makes it an easy pick-up for any Rat deck running black.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.