Neutralize the Guards

Instant

Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

CMC
3
Mana cost
{2}{B}
Color identity
B
Rarity
uncommon
Set
Outlaws of Thunder Junction
Price
$0.10
EDHREC rank
#16285
Buy on TCGplayer
Neutralize the Guards card art
Neutralize the Guards taps down any number of creatures an opponent controls until your next turn — a one-sided pseudo-fog that can clear a path for a lethal swing or survive a board state that should kill you. The cost is real: at sorcery speed, you're telegraphing the play, and Maha, Its Feathers Night decks are the primary home because the payoff scales directly with how many creatures you can push past untapped blockers.

Best Commanders

Commanders with the highest synergy

01
Maha, Its Feathers Night

Maha, Its Feathers Night

28.8% of decks · synergy 0.28

Maha, Its Feathers Night triggers off spells that affect multiple permanents, and Neutralize the Guards hits every creature an opponent controls in a single cast — that's immediate, scalable power without needing a full board of your own.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Neutralize the Guards earns its slot in decks that want to push through a single decisive attack — particularly voltron or big-swing strategies where one unblocked hit closes the game. Outside Commander, the card is legal across Legacy, Modern, Pioneer, Standard, and Vintage, but sorcery-speed mass-tap sits well below the interaction threshold those formats demand. Pauper is the one exception where it's not legal at all. Treat it as a Commander-specific tool; everywhere else, Fog effects and tempo plays have higher-impact options at the same cost.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.10 bulk tier

At $0.10, Neutralize the Guards is bulk — you're not paying a premium for it, and you shouldn't expect it to appreciate. Pick it up freely; just make sure the deck actually wants the effect before the slot goes in.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.