Neonate's Rush
Instant
This spell costs less to cast if you control a Vampire.
Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
- CMC
- 3
- Mana cost
- Color identity
- R
- Rarity
- common
- Set
- Innistrad: Midnight Hunt
- Price
- $0.08
- EDHREC rank
- #17565
Neonate's Rush gives a creature haste and a +1/+1 counter for one mana at instant speed — that's a lot of work for a single red mana. It's a role-player in decks that care about counters or vampire synergies, but narrow enough that it won't make cuts outside those shells.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Neonate's Rush earns its slot in vampire tribal or +1/+1 counter decks where the instant speed matters — surprise haste on a freshly played threat is genuinely disruptive. Outside of those specific synergy engines, one-shot combat tricks rarely justify a deck slot at the 99-card scale. In Pauper it's legal but too low-impact to compete with the format's efficient threats. Modern, Pioneer, and Legacy have no competitive context for it — the effect is underpowered relative to those formats' raw power level.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.08 bulk tier
At $0.08, Neonate's Rush is pure bulk — you're paying for cardboard and shipping, not the card. Bulk commons rarely appreciate unless a synergy breaks out at a competitive level, and nothing on the horizon makes that likely here.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.