Necropolis Fiend

Creature — Demon

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flying
{X}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.

CMC
9
Mana cost
{7}{B}{B}
Color identity
B
Rarity
rare
Set
Fate Reforged Clash Pack
Price
EDHREC rank
#17078
Buy on TCGplayer
Necropolis Fiend card art
Necropolis Fiend lands as a massive flying demon that converts your graveyard into repeatable, targeted removal — every creature you exile from the bin pays down -X/-X on something that needs to die. The setup cost is real: you need a loaded graveyard to get full value, but a stocked bin makes it one of the most threatening finishers black can offer.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Necropolis Fiend does its best work — graveyard-centric black strategies like Meren of Clan Nel Toth, Wilhelt the Rotcleaver, or any self-mill shell will have the graveyard depth to fire the ability multiple times a turn cycle. In Legacy and Vintage, the competition at seven mana is brutal and the ability is too slow against the formats' combo density, so it sees virtually no play. Modern and Pioneer have the same problem: seven mana is a non-starter without a dedicated reanimator shell, and even then, more efficient threats exist. Necropolis Fiend is a Commander card through and through.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Price data for Necropolis Fiend isn't currently available in our feed — check Scryfall or TCGPlayer for a live number. Given its niche role as a graveyard payoff in Commander, it tends to sit in budget-to-mid range territory and is worth picking up if you're building the right shell.

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.