Necromantic Summons
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters with two additional +1/+1 counters on it.
- CMC
- 5
- Mana cost
- Color identity
- B
- Rarity
- uncommon
- Set
- Magic Origins
- Price
- $0.11
- EDHREC rank
- #17910
Necromantic Summons returns any creature from any graveyard to your hand — or directly into play with a +1/+1 counter if spell mastery is online. Five mana is steep for a conditional reanimate, but hitting any graveyard at instant speed gives it genuine flexibility most reanimation spells lack.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Necromantic Summons finds its best home in Commander, where graveyards fill fast, spell mastery triggers reliably by mid-game, and the any-graveyard clause lets you steal the best threat at the table. In competitive 1v1 formats like Modern or Legacy, five mana for a single creature return is too slow — Persist, Reanimate, and Unearth all do this cheaper and faster. Pioneer has enough redundancy in dedicated reanimator shells that Necromantic Summons sits outside the rotation entirely. Oathbreaker gives it a slight bump in playability since the singleton constraint rewards flexible recursion, but the mana cost is still a liability in a faster format.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.11 bulk tier
At $0.11, Necromantic Summons is firmly bulk — buy a playset without thinking twice. Bulk rares with narrow competitive applications rarely climb, so treat this as a stable, cheap role-player rather than anything to spec on.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.