Necromantic Summons

Sorcery

Put target creature card from a graveyard onto the battlefield under your control.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters with two additional +1/+1 counters on it.

CMC
5
Mana cost
{4}{B}
Color identity
B
Rarity
uncommon
Set
Magic Origins
Price
$0.11
EDHREC rank
#17910
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Necromantic Summons card art
Necromantic Summons returns any creature from any graveyard to your hand — or directly into play with a +1/+1 counter if spell mastery is online. Five mana is steep for a conditional reanimate, but hitting any graveyard at instant speed gives it genuine flexibility most reanimation spells lack.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Necromantic Summons finds its best home in Commander, where graveyards fill fast, spell mastery triggers reliably by mid-game, and the any-graveyard clause lets you steal the best threat at the table. In competitive 1v1 formats like Modern or Legacy, five mana for a single creature return is too slow — Persist, Reanimate, and Unearth all do this cheaper and faster. Pioneer has enough redundancy in dedicated reanimator shells that Necromantic Summons sits outside the rotation entirely. Oathbreaker gives it a slight bump in playability since the singleton constraint rewards flexible recursion, but the mana cost is still a liability in a faster format.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.11 bulk tier

At $0.11, Necromantic Summons is firmly bulk — buy a playset without thinking twice. Bulk rares with narrow competitive applications rarely climb, so treat this as a stable, cheap role-player rather than anything to spec on.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.