Necrobite
Instant
Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
- CMC
- 3
- Mana cost
- Color identity
- B
- Rarity
- common
- Set
- Magic 2015
- Price
- $0.14
- EDHREC rank
- #19901
Necrobite gives a creature deathtouch and regeneration until end of turn for two mana — that's a combat trick that trades up into anything on the board and then keeps the creature alive through the damage. At instant speed in black, it's a clean two-for-one threat that punishes anyone who blocks or targets your creature.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Necrobite is a bulk common, so it sees essentially no competitive play in Legacy, Modern, or Pioneer — those formats move too fast for a two-mana trick that doesn't generate card advantage. Pauper is the one constructed format where instant-speed deathtouch regeneration is actually meaningful, particularly in black creature shells that need to win combat profitably. In Commander, Necrobite is a fringe include: it can protect a key creature and kill an attacker at instant speed, but it competes with counterspells, better removal, and recursive threats for that slot, and most powered tables will outpace what a single combat trick can accomplish.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.14 bulk tier
At $0.14, Necrobite is deep bulk — the kind of card that fills out a collection binder but rarely gets bought intentionally. There's no scarcity pressure or reprint risk that would move this price in either direction.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.