Mortivore

Creature — Lhurgoyf

Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

CMC
4
Mana cost
{2}{B}{B}
Color identity
B
Rarity
rare
Set
Commander Anthology Volume II
Price
$0.55
EDHREC rank
#4981
Buy on TCGplayer
Mortivore card art
Mortivore enters as a 0/0 and grows to a creature-count-of-all-graveyards power and toughness — in a multiplayer game with three opponents, it routinely hits double digits by mid-game. Regeneration keeps it alive through board wipes, and Disa the Restless makes filling graveyards trivially easy, so the ceiling is just whatever your opponents are running.

Best Commanders

Commanders with the highest synergy

01
Disa the Restless

Disa the Restless

87.2% of decks · synergy 0.81

Disa the Restless dumps Lhurgoyfs into the graveyard as a core engine mechanic, and Mortivore is the biggest Lhurgoyf in the tribe — it counts every creature in every graveyard, not just yours, so Disa's constant self-mill and combat feeding turns it into a reliable 10+ power threat by turn five.

02
Phenax, God of Deception

Phenax, God of Deception

42.6% of decks · synergy 0.41

Phenax, God of Deception uses toughness as a milling stat, and Mortivore's toughness scales with every creature milled from every library — the more Phenax mills, the bigger Mortivore gets, and the more it mills on the next tap.

03
Jarad, Golgari Lich Lord

Jarad, Golgari Lich Lord

41.7% of decks · synergy 0.41

Jarad, Golgari Lich Lord's sacrifice ability deals damage equal to a creature's power, and Mortivore routinely reaches double-digit power in graveyard-heavy metas, making it one of the best targets Jarad can throw at the table for a one-shot kill.

04
Coram, the Undertaker

Coram, the Undertaker

32.9% of decks · synergy 0.27

Coram, the Undertaker cares about attacking with high-power creatures to exile cards and play them, and Mortivore's floor in a multiplayer game is rarely below 5 or 6 — consistent enough that Coram can count on it to trigger reliably every combat.

05
Old Stickfingers

Old Stickfingers

19.0% of decks · synergy 0.18

Old Stickfingers mills creatures into graveyards on cast, and Mortivore scales directly off that count — every creature Old Stickfingers dumps into the bin is a permanent stat buff that doesn't go away when the stack clears.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Mortivore lives — four players means four graveyards filling up, and regeneration means it survives the wraths that flood those graveyards in the first place. In Legacy and Vintage it's legal but sees no competitive play; Tarmogoyf does the same job faster and for less mana, and neither format gives you three opponents' graveyards to exploit. Modern is the same story: the format's too fast for a four-mana 0/0 that needs setup, and better threats exist at every point on the curve. Mortivore is a Commander card through and through — the multiplayer environment is the only context where its scaling becomes genuinely threatening.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.55 bulk tier

At $0.55, Mortivore is bulk — you're picking this up in a trade binder or a dollar box, not making a purchasing decision. It's a narrow card with a specific home, so don't expect the price to move much, but that also means there's no reason not to own a copy if you're building any graveyard-matters deck in black-green.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.