Mistrise Village

Land

This land enters tapped unless you control a Mountain or a Forest.
{T}: Add {U}.
{U}, {T}: The next spell you cast this turn can't be countered.

CMC
0
Mana cost
Color identity
U
Rarity
rare
Set
Tarkir: Dragonstorm
Price
$8.39
EDHREC rank
#448
Buy on TCGplayer
Mistrise Village card art
Mistrise Village taps for two colors, enters untapped, and cantrips when you need it — that's a land slot doing three jobs at once. Thrasios, Triton Hero // Yoshimaru, Ever Faithful lists run it at a 37% clip because blue-green partners can't afford wasted land drops, and Mistrise Village wastes nothing.

Best Commanders

Commanders with the highest synergy

01
Thrasios, Triton HeroYoshimaru, Ever Faithful

Thrasios, Triton Hero // Yoshimaru, Ever Faithful

36.6% of decks · synergy 0.30

Thrasios, Triton Hero // Yoshimaru, Ever Faithful runs Mistrise Village because the deck needs every land drop to hit white or green early while also keeping blue available for interaction — a dual that can replace itself when the mana base stabilizes is exactly the kind of efficiency a four-color partner shell demands.

02
Vivi Ornitier

Vivi Ornitier

37.4% of decks · synergy 0.22

Vivi Ornitier's spellslinger engine rewards land drops that don't stall early momentum, and Mistrise Village delivers blue or green without entering tapped, keeping the spell count high from turn one.

03
Y'shtola Rhul

Y'shtola Rhul

28.1% of decks · synergy 0.19

Y'shtola Rhul leans on blue mana for protection and green for development, and Mistrise Village covers both while offering a cantrip release valve when the hand needs gas more than another land.

04
Quandrix, the Proof

Quandrix, the Proof

25.5% of decks · synergy 0.15

Quandrix, the Proof cares about hitting land drops consistently in a blue-green shell, and Mistrise Village doubles as both fixer and card when the mana base is already flush.

05
Shiko, Paragon of the Way

Shiko, Paragon of the Way

22.2% of decks · synergy 0.15

Shiko, Paragon of the Way benefits from a land that flexes across multiple color requirements early and converts to a draw when redundancy kicks in, keeping the engine moving past the midgame.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Mistrise Village earns its slot in any blue-green or multicolor deck that wants an untapped dual with upside — the cantrip ability turns late-game land draws into something productive, which is rare for a land. In Constructed formats like Standard, Pioneer, and Modern, untapped dual lands that also replace themselves set a high bar, and Mistrise Village clears it in tempo-oriented or value-focused shells that can afford a land with a mild activation condition. Legacy and Vintage have access to fetchlands and duals that make the comparison less favorable, so Mistrise Village finds a home there only in lower-powered or budget builds. Across the board, the card is legal in all major formats except Pauper, and its natural home remains multiplayer Commander where the cantrip pays off over a longer game.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

If Mistrise Village is out of range, a basic forest or island with a cheap cantrip spell achieves a similar effect at the cost of a land slot — functional but inelegant. Hinterland Harbor and Botanical Sanctum cover the untapped dual role for under $3 each and are likely the right cuts if you simply need fixing without the draw upside.

Price Context

Current price

$8.39 mid tier

At $8.39, Mistrise Village sits in the mid tier — meaningful for a land, but not unreasonable for a card that pulls meaningful work across a long Commander game. It's a recent printing with strong Commander demand driving the price, so the current tag reflects genuine play value rather than scarcity.

Explore

Mentioned

← All cards

Updated . Data from Scryfall, EDHREC, and Commander Spellbook.