Misfortune

Sorcery

An opponent chooses one —
• You put a +1/+1 counter on each creature you control and gain 4 life.
• You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.

CMC
4
Mana cost
{1}{B}{R}{G}
Color identity
BGR
Rarity
rare
Set
Alliances
Price
$1.34
EDHREC rank
#27173
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Misfortune card art
Misfortune forces an opponent to either distribute four damage across any targets or give every opponent a Plains, Island, Swamp, and Mountain — either outcome advances your board or punishes theirs. At one black mana, the rate is absurd; the catch is that you never control which mode your opponent picks.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Misfortune lives. With three opponents each choosing a mode, you will almost always see a mix of responses — someone takes the lands, someone eats the damage — and the aggregate effect over a game is significant for one mana. In Legacy and Vintage it's technically legal but far too situational for competitive play, where a one-mana spell needs to do something decisive on its own. Oathbreaker shares Commander's multiplayer structure, so the same multi-opponent dynamic applies at a smaller table.

Key Combos

Combo lines featuring this card

Price Context

Current price

$1.34 cheap tier

At $1.34, Misfortune sits in the cheap tier — aggressively priced for a card with genuine multiplayer utility. It sees narrow enough play that the price is unlikely to climb, but a buck and change is a low bar for a political one-drop that occasionally just reads 'destroy target land base.'

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.