Mischief and Mayhem

Sorcery

Up to two target creatures each get +4/+4 until end of turn.

CMC
5
Mana cost
{4}{G}
Color identity
G
Rarity
uncommon
Set
Born of the Gods
Price
$0.07
EDHREC rank
#28853
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Mischief and Mayhem card art
Mischief and Mayhem untaps two target creatures at instant speed — effectively giving two attackers or tap-ability creatures a second activation on the spot. Six mana is a real ask, but in decks that generate outsized value from untap triggers, it pulls its weight.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Mischief and Mayhem earns its slot specifically in creature-tap-value decks — think Krenko, Mob Boss token doublers or Selvala, Heart of the Wilds mana engines — where untapping two permanents at instant speed is worth the six-mana price tag. In older singleton formats like Legacy, Vintage, and even Modern and Pioneer, it's outclassed by cheaper untap effects and rarely sees competitive play. Oathbreaker mirrors Commander's calculus: worth including only if your planeswalker or signature spell creates a tap-value loop. Outside of dedicated untap synergy, Mischief and Mayhem sits in the binder.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.07 bulk tier

At $0.07, Mischief and Mayhem is deep bulk — grab a copy whenever you're filling out a tap-synergy deck without a second thought. Narrow effects at this price tier don't appreciate; buy it for the deck, not the collection.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.