Mirelurk Queen
Creature — Crab Mutant
Vigilance
When this creature enters, target player gets two rad counters.
Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on this creature. This ability triggers only once each turn.
- CMC
- 5
- Mana cost
- Color identity
- U
- Rarity
- rare
- Set
- Fallout
- Price
- $1.47
- EDHREC rank
- #4102
Mirelurk Queen puts a 4/4 with hexproof and ward 2 on the board for five mana, then immediately floods the zone with 1/1 Spawn tokens whenever it or another creature enters — a continuous token engine stapled to a body that's genuinely hard to remove. The Wise Mothman is the natural home, where every radiation counter feeds right back into Mirelurk Queen's output, but the card pulls its weight in any blue-black shell that wants a self-sustaining board presence.
Best Commanders
Commanders with the highest synergy

The Wise Mothman
The Wise Mothman distributes radiation counters whenever a player draws, and Mirelurk Queen converts every new creature entering the battlefield into yet another Spawn — the two cards form a loop where counters beget tokens and tokens beget more triggers, which is why nearly three-quarters of Mothman decks run it.

The Master, Transcendent
The Master, Transcendent wants a wide board of creatures to copy and convert, and Mirelurk Queen supplies a steady stream of Spawn tokens while its own hexproof body dodges the spot removal that would otherwise disrupt the engine.

The Mindskinner
The Mindskinner mills opponents proportional to the number of creatures you control, so Mirelurk Queen's token generation directly scales the mill output every time a creature enters — more bodies, more mills.

Charix, the Raging Isle
Charix, the Raging Isle leans on a Crab tribal shell where large, resilient bodies matter, and Mirelurk Queen fits as both a Crab that protects itself and a token generator that keeps the board stocked after sweepers.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Mirelurk Queen belongs — the token engine compounds over a full game, the ward 2 matters more in a format without Lightning Bolt, and the enters-the-battlefield trigger plays well with the blink and flicker effects that saturate the format. In Legacy and Vintage it's technically legal but competes against threats that end games on turn one or two, so there's no realistic path to a slot there. Modern, Pioneer, Standard, and Pauper are all off the table. Oathbreaker is the one other format worth mentioning: as a signature spell target it's out of reach, but as a mainboard piece in a blue-black Oathbreaker shell it performs the same token-engine role it does in Commander.
Key Combos
Combo lines featuring this card
Price Context
Current price
$1.47 cheap tier
At $1.47, Mirelurk Queen sits firmly in the cheap tier — low enough to include on a whim and low enough that price is never the reason to cut it. Given its 73% inclusion rate in The Wise Mothman decks and consistent demand across multiple commanders, it's unlikely to crater further.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.