Might of the Old Ways

Instant

Target creature gets +2/+2 until end of turn.
Coven — Then if you control three or more creatures with different powers, draw a card.

CMC
2
Mana cost
{1}{G}
Color identity
G
Rarity
common
Set
Innistrad: Double Feature
Price
$0.06
EDHREC rank
#22526
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Might of the Old Ways card art
Might of the Old Ways gives a creature +2/+2 and draws you a card for two mana — that's the whole pitch, and it's a good one. Pump spells that replace themselves are rare enough that this earns a slot wherever combat tricks matter.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Might of the Old Ways pulls its weight in stompy and Voltron builds where you're swinging with one or two creatures and can't afford spells that don't replace themselves. Pauper is where it genuinely competes for slots — green pump at common is a known axis, and the cantrip makes this better than most options at the same cost. In Modern and Legacy it's too slow for the instants already crowding the two-mana slot, and Pioneer has access to strictly stronger options. Oathbreaker mirrors Commander's calculus: if you're attacking, the card replaces itself and that's enough.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.06 bulk tier

At $0.06, Might of the Old Ways is deep bulk — the kind of card you pick up in a trade binder without thinking about it. Bulk commons with cantrip text don't spike unless a specific deck breaks them, and nothing on the horizon points that way.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.