Might of the Old Ways
Instant
Target creature gets +2/+2 until end of turn.
Coven — Then if you control three or more creatures with different powers, draw a card.
- CMC
- 2
- Mana cost
- Color identity
- G
- Rarity
- common
- Set
- Innistrad: Double Feature
- Price
- $0.06
- EDHREC rank
- #22526
Might of the Old Ways gives a creature +2/+2 and draws you a card for two mana — that's the whole pitch, and it's a good one. Pump spells that replace themselves are rare enough that this earns a slot wherever combat tricks matter.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Might of the Old Ways pulls its weight in stompy and Voltron builds where you're swinging with one or two creatures and can't afford spells that don't replace themselves. Pauper is where it genuinely competes for slots — green pump at common is a known axis, and the cantrip makes this better than most options at the same cost. In Modern and Legacy it's too slow for the instants already crowding the two-mana slot, and Pioneer has access to strictly stronger options. Oathbreaker mirrors Commander's calculus: if you're attacking, the card replaces itself and that's enough.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.06 bulk tier
At $0.06, Might of the Old Ways is deep bulk — the kind of card you pick up in a trade binder without thinking about it. Bulk commons with cantrip text don't spike unless a specific deck breaks them, and nothing on the horizon points that way.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.