Might of Oaks
Instant
Target creature gets +7/+7 until end of turn.
- CMC
- 4
- Mana cost
- Color identity
- G
- Rarity
- rare
- Set
- Seventh Edition
- Price
- —
- EDHREC rank
- #14565
Might of Oaks puts +7/+7 on a creature at instant speed for four mana — that's a one-shot kill stapled to a combat trick. Sergeant John Benton runs it because doubling that bonus to +14/+14 turns any creature on the board into a lethal threat with zero setup required.
Best Commanders
Commanders with the highest synergy

Sergeant John Benton
Sergeant John Benton's ability to double the first power-and-toughness bonus a creature receives each turn means Might of Oaks doesn't give +7/+7 — it gives +14/+14, which is enough to kill any player from any board state in a single attack.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Might of Oaks is a Commander card through and through — the one-shot kill potential matters most in a format where you need to eliminate players individually, and the four-mana cost is acceptable when the payoff ends a game on the spot. In Legacy and Vintage it's a curiosity at best; those formats kill faster and more consistently than a single pump spell allows. Modern has better options at the same slot, and Might of Oaks never made the Pioneer or Standard card pool. Stick to Commander, specifically any deck that rewards power-and-toughness buffs or needs a surprise finisher in green.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Current pricing data for Might of Oaks isn't available in this snapshot, so check Scryfall or TCGPlayer for the live number. It's a casual-oriented card with a narrow competitive home, which typically keeps it accessible.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.