Might of Oaks

Instant

Target creature gets +7/+7 until end of turn.

CMC
4
Mana cost
{3}{G}
Color identity
G
Rarity
rare
Set
Seventh Edition
Price
EDHREC rank
#14565
Buy on TCGplayer
Might of Oaks card art
Might of Oaks puts +7/+7 on a creature at instant speed for four mana — that's a one-shot kill stapled to a combat trick. Sergeant John Benton runs it because doubling that bonus to +14/+14 turns any creature on the board into a lethal threat with zero setup required.

Best Commanders

Commanders with the highest synergy

01
Sergeant John Benton

Sergeant John Benton

27.1% of decks · synergy 0.26

Sergeant John Benton's ability to double the first power-and-toughness bonus a creature receives each turn means Might of Oaks doesn't give +7/+7 — it gives +14/+14, which is enough to kill any player from any board state in a single attack.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Might of Oaks is a Commander card through and through — the one-shot kill potential matters most in a format where you need to eliminate players individually, and the four-mana cost is acceptable when the payoff ends a game on the spot. In Legacy and Vintage it's a curiosity at best; those formats kill faster and more consistently than a single pump spell allows. Modern has better options at the same slot, and Might of Oaks never made the Pioneer or Standard card pool. Stick to Commander, specifically any deck that rewards power-and-toughness buffs or needs a surprise finisher in green.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Current pricing data for Might of Oaks isn't available in this snapshot, so check Scryfall or TCGPlayer for the live number. It's a casual-oriented card with a narrow competitive home, which typically keeps it accessible.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.