Metalhead

Legendary Artifact Creature — Robot Turtle

When Metalhead enters, return up to one other target artifact or creature to its owner's hand.
{R}, Sacrifice another artifact: Put a +1/+1 counter on Metalhead. He gains menace and haste until end of turn.

CMC
5
Mana cost
{4}{U}
Color identity
RU
Rarity
uncommon
Set
Teenage Mutant Ninja Turtles
Price
$0.15
EDHREC rank
#23812
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Metalhead card art
Metalhead is a 4/4 for three mana with a significant catch: it can't attack unless you control an artifact. In artifact-heavy decks that condition is trivially met, making this an efficient beater; outside of that context, it's a vanilla 4/4 that often can't swing.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Metalhead is legal across every major constructed format but sees essentially no play in any of them — a 4/4 for three with an attack restriction doesn't clear the bar in Legacy, Modern, or Pioneer, where artifact synergy payoffs demand more than raw stats. In Standard it's similarly outclassed by creatures that offer value alongside their bodies. Commander is where Metalhead has the most theoretical home, slotting into artifact-tribal builds under commanders like Breya, Etherium Shaper or Urza, Lord High Artificer where the attack condition is permanently satisfied and a cheap, large body has some utility — though even there it competes with creatures that do more than swing.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.15 bulk tier

At $0.15, Metalhead is deep bulk — the kind of card that ends up in draft chaff piles. Don't expect that floor to move; narrow efficiency creatures with conditional text rarely appreciate unless a new combo or synergy package puts them on the map.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.