Merfolk Raiders
Creature — Merfolk Soldier
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
- CMC
- 2
- Mana cost
- Color identity
- U
- Rarity
- common
- Set
- Mirage
- Price
- $0.17
- EDHREC rank
- #27533
Merfolk Raiders is a 2/3 for two mana with islandwalk — reasonable stats, situational evasion, and nothing else. It earns a slot only in dedicated Merfolk tribal builds where islandwalk becomes reliable pressure; everywhere else it's outclassed.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Merfolk Raiders is legal in Commander, Legacy, Vintage, Pauper, and Oathbreaker, but the relevant home is Pauper, where common-legal Merfolk tribal can actually make islandwalk matter against blue-heavy metagames. In Commander, the card is too passive — a 2/3 with conditional evasion doesn't move the needle at a 100-card, four-player table unless you're running something like Islandwalk-tribal with Tideshaper effects. Legacy and Vintage have strictly better Merfolk options at every point on the curve, so Merfolk Raiders doesn't see play there.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.17 bulk tier
At $0.17, Merfolk Raiders is bulk — you're paying for cardboard, not power. The price reflects its narrow playability accurately and isn't going anywhere.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.