Merfolk Coralsmith

Creature — Merfolk

{1}: This creature gets +1/-1 until end of turn.
When this creature dies, scry 2.

CMC
3
Mana cost
{2}{U}
Color identity
U
Rarity
common
Set
Wilds of Eldraine
Price
$0.10
EDHREC rank
#26850
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Merfolk Coralsmith card art
Merfolk Coralsmith drains each opponent for 1 every time you cast or play an Island, turning a basic land drop into a life-swing of 3 in a four-player pod. The cost is narrow tribal dependence — outside a dedicated Merfolk or Islands-matter shell, this does nothing.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Merfolk Coralsmith rewards Island-dense Merfolk builds with passive, stackable life drain that opponents can't easily interact with on the stack. The ceiling scales with Island count and the number of Coralsmith copies in play, making it particularly potent in blue-heavy decks that already want to hit land drops. In Pauper, it's a common-legal life-drain engine in Merfolk tribal, where the curve is low enough that early land drops reliably trigger it. Modern and Pioneer Merfolk lists won't make room — they're tempo decks that close games fast and don't want a two-drop that does nothing the turn it enters. Legacy and Vintage don't care; the effect is too slow and too marginal for those formats.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.10 bulk tier

At $0.10, Merfolk Coralsmith is deep bulk — the kind of card you pull from a bargain bin rather than seek out. It holds that floor comfortably; tribal staples with narrow appeal rarely spike, so expect it to stay in the dime range indefinitely.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.