Merfolk Branchwalker

Creature — Merfolk Scout

When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

CMC
2
Mana cost
{1}{G}
Color identity
G
Rarity
uncommon
Set
Ixalan
Price
$0.25
EDHREC rank
#16015
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Merfolk Branchwalker card art
Merfolk Branchwalker enters as a 3/2 if you hit land and a 2/1 with a scry if you don't — either result is fine for two mana, which is exactly the problem. A 2/1 body with a scry is not a card advantage engine, and a 3/2 vanilla is not a threat; Merfolk Branchwalker is acceptable filler and nothing more.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Pioneer, Merfolk Branchwalker saw real play as a curve piece in Merfolk tribal, where the explore trigger smoothed draws in a deck hungry for the right land or the right threat — that context made it genuinely useful. In Modern, the bar is high enough that a two-mana 2/1 with conditional upside doesn't clear it outside dedicated tribal shells. Commander is where Merfolk Branchwalker struggles most: 100-card decks dilute the explore payoff, a 2/1 or 3/2 body is irrelevant at a four-player table, and better explore creatures like Jadelight Ranger exist for the same slot. Legacy and Vintage are non-starters for obvious reasons.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.25 bulk tier

At $0.25, Merfolk Branchwalker is pure bulk — a fine pickup if you're building Pioneer Merfolk on a shoestring and need the four-of. It won't appreciate; reprint risk is low only because demand is lower.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.