Mercenaries
Creature — Human Mercenary
: The next time this creature would deal damage to you this turn, prevent that damage. Any player may activate this ability.
- CMC
- 4
- Mana cost
- Color identity
- W
- Rarity
- rare
- Set
- Ice Age
- Price
- $0.57
- EDHREC rank
- #30580
Mercenaries puts three 1/1 creature tokens onto the battlefield for five mana — a body-count play that trades efficiency for immediate presence. At that rate, it's a fringe inclusion at best, playable only in token-doubling shells where the three bodies become six.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Mercenaries is legal in Commander, Legacy, Vintage, and Oathbreaker, but only Commander gives it a plausible home. In Legacy and Vintage, five mana for three 1/1s is unplayable on rate — those formats have no patience for it. Commander is the only place where token-doubling effects like Anointed Procession or Parallel Lives can turn Mercenaries into a passable six-body burst, though even there better options exist at every point on the curve.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.57 bulk tier
At $0.57, Mercenaries sits in bulk territory — priced about right for what it does. Don't expect movement; cards this narrow in application don't gain traction unless a dedicated tribal or token-doubling commander pushes the archetype into the mainstream.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.