Memory Theft

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.

CMC
3
Mana cost
{2}{B}
Color identity
B
Rarity
common
Set
Throne of Eldraine
Price
$0.06
EDHREC rank
#26471
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Memory Theft card art
Memory Theft makes an opponent discard two cards and lets you surveil 2 — meaningful hand disruption stapled to library filtering for three mana. Useful in discard-matters builds, generic filler everywhere else.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Memory Theft is a one-for-one trade at best — you hit one opponent's hand while three others untouched, and sorcery speed means you're telegraphing it every time. Pauper is where Memory Theft actually earns a slot: discard is a legitimate strategy there, the surveil 2 digs toward combo or control pieces, and the card pool keeps competition thin. In Legacy, Modern, and Vintage, it's outclassed immediately — Thoughtseize, Inquisition of Kozilek, and Hymn to Tourach all do more for less. Pioneer is the same story; the card simply can't compete with the discard options available.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.06 bulk tier

At $0.06, Memory Theft is deep bulk — pick it up from any dollar-bin without a second thought. At that price it holds its value by definition, though there's no meaningful trajectory up or down for a common this replaceable.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.