Memory Theft
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.
- CMC
- 3
- Mana cost
- Color identity
- B
- Rarity
- common
- Set
- Throne of Eldraine
- Price
- $0.06
- EDHREC rank
- #26471
Memory Theft makes an opponent discard two cards and lets you surveil 2 — meaningful hand disruption stapled to library filtering for three mana. Useful in discard-matters builds, generic filler everywhere else.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Memory Theft is a one-for-one trade at best — you hit one opponent's hand while three others untouched, and sorcery speed means you're telegraphing it every time. Pauper is where Memory Theft actually earns a slot: discard is a legitimate strategy there, the surveil 2 digs toward combo or control pieces, and the card pool keeps competition thin. In Legacy, Modern, and Vintage, it's outclassed immediately — Thoughtseize, Inquisition of Kozilek, and Hymn to Tourach all do more for less. Pioneer is the same story; the card simply can't compete with the discard options available.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.06 bulk tier
At $0.06, Memory Theft is deep bulk — pick it up from any dollar-bin without a second thought. At that price it holds its value by definition, though there's no meaningful trajectory up or down for a common this replaceable.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.